Take for a Ride

Sorcery · {2}{R}

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

From €0.10 at Cardmarket

Printed in